Huds & Guis

Film

Ender’s Game – UI Breakdown

Ender's Game - UI Breakdown

The super talented Jayse Hansen has just uploaded breakdowns of the UI from Ender’s Game! He’s included insightful descriptions of different parts of the project and has also included animated sequences to geek out on. This project is an example of great UI design complimented with great animation. I’m really glad that Jayse has isolated [...]


Robocop (2014) – UI Design

Robocop (2014) - UI Design

Perception have just released a case study of their recent UI work on Robocop. Perception do a great job at showcasing their work. We previously posted a link to their work on Europa Report, which was just as good. There’s explanations of the project as well as heaps of alternate designs and concept designs, which [...]


Ender’s Game – UI Design

Ender's Game - UI Design

The incredibly talented Ash Thorp has updated his site with some of his recent UI work on Enders Game. There, you will find a large collection of various stills from the film and from development. It is an excellent opportunity to analyse and appreciate the detail that went across a variety of different applications. When [...]


After Earth GFX Reel

After Earth GFX Reel

Here’s a GFX reel of some of the UI work done on After Earth. It’s an interesting experience seeing montage reels like this as it displays the visuals without the original sound or voice over. In doing so you can concentrate on the movement of the elements and rely on them solely to demonstrate their [...]


Star Trek Into Darkness – Touch interface & HUD

Star Trek Into Darkness -  Touch interface & HUD

I was really looking forward to seeing the UI in Star Trek Into Darkness, after seeing the first movie. Oooii, the studio behind all the UI, did a great job and carried on the look from the first film. Here’s a link to the previous UI work from the first film. For me, there were [...]


Europa Report – Space UI breakdown

Europa Report - Space UI breakdown

The Europa Report UI was a challenge in designing for realism. According to Perception, the studio behind the UI and screen design, director Sebastian Cordero’s emphasis was to portray a scientifically accurate vision of the future. Therefore the UI designs had to be rooted in a believable reality. From the looks of the finished designs, [...]


Dr Easy – machine vision

Dr Easy - machine vision

password: cantor This is an unusual clip, it’s a faux research clip from ‘Monad Life Science’, and it’s part of the marketing campaign for Shynola’s film Dr Easy. I love this kind of extra content, it’s a nice way of providing a back story and builds on the world of the film, making it more [...]


IRON MAN 3 : HUD + GFX Process reel

IRON MAN 3 : HUD + GFX Process reel

The guys at Cantina Creative have been busy! Here’s a process montage of the HUDs from Iron Man 3, which gives you a closer look into the detail of the designs as well as an insider’s look of how they were developed. There were a lot of new things featured in this latest installment of [...]


Design of ‘The Avengers’ – Interface designs and HUDs

Design of 'The Avengers' - Interface designs and HUDs

Wow! The Avengers did not disappoint, it was the entertaining blockbuster it was anticipated to be. What’s more, it didn’t disappoint in the way of featuring a tonne of HUDs and GUIs, and elaborating on what we loved about IRON MAN 1 & 2 thanks to the team at Cantina Creative! IRON MAN HUD Check [...]


Halo 4: Forward Unto Dawn opener – data spheres and holograms

Halo 4: Forward Unto Dawn opener - data spheres and holograms

This Halo 4 opener is for the live action web series called Forward Unto Dawn. It features lots of crisp, detailed, cinematic shots characteristic of German Design/VFX studio Polynoid. I really like the occasional shots of the ship’s blinking screens, they do a great job of showing that the desolate ship still has some life [...]


Plurality – a Sci-Fi short by Dennis Liu

Plurality - a Sci-Fi short by Dennis Liu

Plurality is a Sci-Fi short by director Dennis Liu, which explores a world where everyone’s DNA is plugged into a single information grid set in New York City 2023. Not only is the story easy to watch and compelling, it features a lot of nice UI goodies. The production quality of this film is quite [...]


Battleship UI by Prologue

Battleship UI by Prologue

Here’s a treat for FUI fans! A compilation of the UI design work from Battleship by the talented guys at Prologue. The montage is predominantly made up of military screen designs and alien scanners and HUDs. My favourite screens are at 1:23, which show a glimpse of some interesting old-school looking schematics. Be sure to [...]


Surviving The Future – Data visualisation by Tendril

Surviving The Future - Data visualisation by Tendril

This is a montage of shots from a documentary by Tendril that deals with the changing world and the advancement of technology. It’s very short but if you’re quick you can catch some neat examples of data visualisation. It mostly consists of scanning, medical and tracking data. What’s interesting is that there’s some clips showing [...]


Total Recall – UI Design

Total Recall - UI Design

Here’s a highlight reel of the UI work from the 2012 remake of Total Recall, by the amazingly talented Ash Thorp. There’s quite a good range of HUDs and GUIs in Total Recall. In the clip you will see HUDs, hologram displays, scanners, maps, vehicle UI, and other touch UIs on a range of surfaces. [...]


The Matrix Reloaded – UI Design

The Matrix Reloaded - UI Design

The Matrix Reloaded explores some interfaces that exist outside the Matrix. They are only short scenes but I think it’s worth posting because the design style of the UI is so unique. The video attached features the UI from the control room to Zion and small clips showing some holograms. But the emphasis is really [...]


Mission Impossible 4 – UI Design

Mission Impossible 4 - UI Design

The great thing about spy films is that it usually features lots of cutting edge/futuristic technology, and Mission Impossible: Ghost Protocol is no exception. Two of the more interesting gadgets would have to be the computerized contact lenses and the car UI. The concept of the computerized contact lenses is a lot like Google’s Project [...]


Holographic UI – Swedish House Mafia & Absolute (Greyhound)

Holographic UI - Swedish House Mafia & Absolute (Greyhound)

Here’s a commercial/music video featuring Swedish House Mafia for Absolute Vodka. The video shows the three DJs using holographic UIs to control robotic greyhounds in a race. It hints early on, at how the UI captures movements and how the greyhounds respond accordingly, but that’s as deep as it goes. This video is more about [...]


Rise of the Planet of the Apes: Screen Design

Rise of the Planet of the Apes: Screen Design

I didn’t expect Rise of the Planet of the Apes to feature much UI design (and it didn’t), but it did have some interesting screen designs that focus on medical and presentation graphics. I liked the colourful brain diagrams and the animation of the big eye diagram as it slides in behind James Franco. Thanks [...]


Archetype – Robot HUDs and GUIs

Archetype - Robot HUDs and GUIs

I recently stumbled across Archetype, a sci-fi short film by VFX veteran Aaron Sims, who’s credits include Rise of the Planet of the Apes, Transformers: Dark of the Moon, and Green Lantern. It’s a fantastic looking short that follows the story of a robot who starts having memories of once being human, and appears to be [...]


UI Design in Sunshine

UI Design in Sunshine

So this is officially the first post of 2012! The story of Sunshine is centered around a group of scientists, set in a spaceship heading towards the sun. What’s great is that this scenario has been carefully considered in the UI design. Since the interfaces have such a specific audience, who are highly intelligent experts in [...]


Microsoft’s Productivity Future Vision

Microsoft’s Productivity Future Vision

Here is Microsoft’s latest future vision video focusing on productivity. Not quite as groundbreaking as the original installment but there’s still a lot of interesting ideas in here. The key theme in the video is connectivity and the communication between various devices. Unfortunately with a few of the examples the design is aesthetically pleasing but [...]


UI Design – Ghost in the shell 2

UI Design - Ghost in the shell 2

Ghost in the Shell 2 is the first anime film we’ve featured, but will most likely not be the last. In terms of HUDs and GUIs, anime is an excellent source for two reasons. Firstly, because they often explore themes about the future and secondly because along with industrial/vehicle design, the interface designs tend to [...]


UI Design in Serenity

UI Design in Serenity

There’s quite a lot of UI elements in Serenity and they all help paint a detailed picture of this fantasy world the movie is set in. There’s everything from cockpit interfaces, holograms to communication devices. Strangely, one thing that really stood out for me was actually the gravestones, which displayed holograms of the person deceased. [...]


Interface Design of Final Fantasy

Interface Design of Final Fantasy

There are so many great examples of UI design in Final Fantasy – The Spirits Within and they encapsulate a wide range of interfaces including holographic diagrams, medical instruments, military maps and HUDS. I was so impressed by the quality and detail that went into the interface designs. Everything seems to be so well thought [...]