Huds & Guis


Alien: Isolation – Lo Fi Sci Fi

Alien: Isolation - Lo Fi Sci Fi

Alien: Isolation is an upcoming game based on the Alien franchise. This clip shows the development team talk about their unique approach to the game UI and art direction, which in turn influenced the game design itself. This approach comes from their desire to stay true to the original film Alien from 1979 and for […]

Deus Ex Human Revolution UI

Deus Ex Human Revolution UI

Deus Ex: Human Revolution is an action role-playing game first released in 2011. I have never played it before, but I’ve come across lots of artwork, trailers and videos of it. Recently I stumbled upon this page by Eric Bellefeuille (lead Art Director Presentation) which highlights some of the UI design in the game. If […]

Star Citizen – Developing the HUD

Star Citizen - Developing the HUD

Star citizen is a crowd funded space simulator from the creator of Wing Commander, Chris Roberts. It looks like a really cool project, and reminds me of an experience similar to Star Wars KOTOR where you get to navigate through space and travel to different planets. Cloud Imperium Games, the game’s developer, have released a […]

Hawken: Mech HUDs

Hawken: Mech HUDs

Hawken has been a project I’ve been following with lot’s of anticipation, ever since I first came across it’s early gameplay footage. I immediately fell in love with the art direction. The Mechs and the world they exist in is so gritty and beautiful. The world looks futuristic but in a dirty and pieced together […]

Splinter Cell Blacklist – Interface Design

Splinter Cell Blacklist - Interface Design

It’s worth mentioning some of the interesting features in Splinter Cell Blacklist’s game interface. Firstly the Strategic Mission Interface or SMI, which acts as the main menu for the game. Secondly the interface design which includes the overall style, typography and iconography. SMI Strategic Mission Interface There was quite a lot of hype prior to […]

Car Game Interfaces – Bumper UI

Car Game Interfaces - Bumper UI

I recently stumbled on the topic of Car Game Interfaces, and two examples that particularly caught my eye were Blur and Split/Second. Both games use a ‘Bumper UI’, which was really attractive to me. Placing the UI at the rear bumper seems like such an obvious solution, especially considering that the field of vision in […]

Watchdogs – Hacking UI

Watchdogs - Hacking UI

Watchdogs is a really interesting game about a vigilante who uses hacking as a weapon. As the Creative Director Jonathan Morin mentions, the vigilante can potentially use anything within the city of Chicago to help his cause. So how do you visualize the act of hacking? Well the UI design is in a style that […]

Tom Clancy’s The Division – Interface Design

Tom Clancy's The Division - Interface Design

I can’t tell you how excited I get when I come across cool UI in games. Not only do you get to see the interface in action, but often you get to interact with them. The latest thing that’s got my heart pumping was the trailer to Tom Clancy’s The Division. Here’s a breakdown of […]

Oblivion – Interface Design

Oblivion - Interface Design

You guys are in for a treat! GMUNK has generously compiled a montage of all the awesome UI elements from Oblivion! We’ve also got a link to a featurette with director Joseph Kosinski, GMUNK and DLEW talking about the design in the film. The things I love about the UI design in Oblivion… The consistent […]

Dead Space 2 – Diegetic Interface Design

Dead Space 2 - Diegetic Interface Design

Dead space 2 features a range of great UI references, from the in-game interfaces to the menu screens. But what’s interesting about the Dead Space 2 UI is that it uses a fully diegetic interface. Which is basically the description of an interface that is shared by both the user and the in-game character. The […]

Vanquish – Interface Design

Vanquish - Interface Design

The style of the Vanquish HUDs and GUIs is awesome. In the following clips you’ll see a range of reticles, scopes, radars, weapons readouts as well as robot suit HUDs. I love the colour palette used and the shapes of the embellishments. The arrangements of the elements and type used, create a really cool style […]

Metroid – Interface Design

Metroid - Interface Design

Metroid is a game that’s been around for a long time. It started out as a 2D platform shooter but as the series moved onto the Wii, the game changed dramatically and put the players behind the visor of the main character (Samus) and allowed them to play the game from a first-person view. This […]

Ghost Recon Future Soldier

Ghost Recon Future Soldier

I recently stumbled across the work of Asylum Visual Effects, known for their stunning effects on films and commercials such as Terminator Salvation, Curious Case of Benjamin, and the recent Call of Duty Black Ops spot. Who, I have just recently heard, are unfortunately shutting their doors. Found amongst their stellar body of work, was […]