Huds & Guis

_

Her – Invisible Technology

Her - Invisible Technology

I really enjoyed this film, not only from a pure cinema experience but also from a UI and technology point of view. I came across some really interesting terms when reading articles about Spike Jonze’s approach. Terms like ‘slight future’, ‘invisible technology’, ‘people-centric technology’, ‘undesigning’ all give you an idea of the future portrayed in [...]


Shake Your Body – Pepsi Taiwan

Shake Your Body - Pepsi Taiwan

Here’s a clip from Taiwan, it’s music video called ‘Shake your body’ for Pepsi. In an attempt to describe it, it’s kind of like Asian popstars meets Tron stadium meets Dance Central meets Pacifim Rim meets the World Cup. It’s all a bit of fun and Taipei based production company Grass Jelly did an amazing [...]


Alien: Isolation – Lo Fi Sci Fi

Alien: Isolation - Lo Fi Sci Fi

Alien: Isolation is an upcoming game based on the Alien franchise. This clip shows the development team talk about their unique approach to the game UI and art direction, which in turn influenced the game design itself. This approach comes from their desire to stay true to the original film Alien from 1979 and for [...]


Captain America: The Winter Soldier UI

Captain America: The Winter Soldier UI

Here’s the latest case study from Perception, this time for Captain America: The Winter Soldier. The work centres on a car chase sequence in which the film relies heavily on the HUDs and GUIs to help explain what’s happening. Most of the work appears on the in-car HUD, and features threat detection, diagnostics, communications, and [...]


Deus Ex Human Revolution UI

Deus Ex Human Revolution UI

Deus Ex: Human Revolution is an action role-playing game first released in 2011. I have never played it before, but I’ve come across lots of artwork, trailers and videos of it. Recently I stumbled upon this page by Eric Bellefeuille (lead Art Director Presentation) which highlights some of the UI design in the game. If [...]


Cisma: Criolo “Duas de Cinco”

Cisma: Criolo “Duas de Cinco”

Continuing our exploration of work from around the globe, this latest one is from Brazil. It’s a short film by Denis Cisma and depicts a future set in São Paulo. This has a completely different flavour than our previous post from Korea. The film shows glimpses of holographic devices, drones, 3D printed weapons, projected keyboards [...]


2NE1 Come Back Home music video

2NE1 Come Back Home music video

I’ve been wanting to explore more work coming from different places around the globe. Fortunately, I recently stumbled on this Korean music video by K-POP band 2NE1, which features holographic interfaces and a see-through touch screen. The production quality of the clip itself is impressive and the execution of the UI effects is very tight. [...]


Wearables – Android Wear & Nymi

Wearables - Android Wear & Nymi

As expected smart wearable devices are going to be out in the market soon. Here are two examples: Google’s Android Wear and Bionym’s Nymi. Google’s Android Wear My initial impression is that this is basically a wristwatch version of an Android smart phone. It looks like it has all the features of a smart phone, [...]


GM ELMIRAJ Concept car UI

GM ELMIRAJ Concept car UI

It’s really cool to see car companies experimenting with ways to incorporate current technologies into a car’s dashboard and interface. I’ve come across concepts involving touch screens, smart phone integration, voice activation and even HUDs. However, at this point I have yet to see something totally groundbreaking released into the market. Here’s a cool example [...]


Ender’s Game – UI Breakdown

Ender's Game - UI Breakdown

The super talented Jayse Hansen has just uploaded breakdowns of the UI from Ender’s Game! He’s included insightful descriptions of different parts of the project and has also included animated sequences to geek out on. This project is an example of great UI design complimented with great animation. I’m really glad that Jayse has isolated [...]


Robocop (2014) – UI Design

Robocop (2014) - UI Design

Perception have just released a case study of their recent UI work on Robocop. Perception do a great job at showcasing their work. We previously posted a link to their work on Europa Report, which was just as good. There’s explanations of the project as well as heaps of alternate designs and concept designs, which [...]


We’re back for 2014!

HUDS and GUIS is back! Hope everyone had a nice break! There’s already been a lot of great stuff in 2014, and it looks like there’s going to be some awesome HUDs and GUIs headed for the big screen and small screens later in the year. Stay tuned as the first post of the year [...]


Goodbye 2013

Wow, another year has crept up on us! This was great year for HUDS+GUIS inspiration, we’ve seen some really amazing projects and it has been a particularly huge year personally. Just want to say a huge thanks to all our regular followers and those who have visited the site. This site is purely a labour [...]


Star Citizen – Developing the HUD

Star Citizen - Developing the HUD

Star citizen is a crowd funded space simulator from the creator of Wing Commander, Chris Roberts. It looks like a really cool project, and reminds me of an experience similar to Star Wars KOTOR where you get to navigate through space and travel to different planets. Cloud Imperium Games, the game’s developer, have released a [...]


Hawken: Mech HUDs

Hawken: Mech HUDs

Hawken has been a project I’ve been following with lot’s of anticipation, ever since I first came across it’s early gameplay footage. I immediately fell in love with the art direction. The Mechs and the world they exist in is so gritty and beautiful. The world looks futuristic but in a dirty and pieced together [...]


Ender’s Game – UI Design

Ender's Game - UI Design

The incredibly talented Ash Thorp has updated his site with some of his recent UI work on Enders Game. There, you will find a large collection of various stills from the film and from development. It is an excellent opportunity to analyse and appreciate the detail that went across a variety of different applications. When [...]


After Earth GFX Reel

After Earth GFX Reel

Here’s a GFX reel of some of the UI work done on After Earth. It’s an interesting experience seeing montage reels like this as it displays the visuals without the original sound or voice over. In doing so you can concentrate on the movement of the elements and rely on them solely to demonstrate their [...]


Continuum Season 2 – Visual Effects Reel

Continuum Season 2 - Visual Effects Reel

Here’s a great visual effects reel by Artifex Studios showcasing their work for Continuum season 2. *Warning there may be a few spoilers for those who haven’t seen season 2 yet. As you’d expect, season 2 showcases a bunch of cool new technology. Along with some impressive shots transforming Vancouver into a futuristic city are [...]


Star Trek Into Darkness – Touch interface & HUD

Star Trek Into Darkness -  Touch interface & HUD

I was really looking forward to seeing the UI in Star Trek Into Darkness, after seeing the first movie. Oooii, the studio behind all the UI, did a great job and carried on the look from the first film. Here’s a link to the previous UI work from the first film. For me, there were [...]


Showcase 5 – Retro car dashboards

Showcase 5 - Retro car dashboards

Here is a Pinterest board we’ve compiled of our favourite retro car dashboards, all images sourced from Dark Roasted Blend and DoubleYou Digital. This collection is all thanks to these sources, we can’t take any credit! Nowadays, when it comes to dashboards and steering wheels, it seems like most designs have settled into a common [...]


Splinter Cell Blacklist – Interface Design

Splinter Cell Blacklist - Interface Design

It’s worth mentioning some of the interesting features in Splinter Cell Blacklist’s game interface. Firstly the Strategic Mission Interface or SMI, which acts as the main menu for the game. Secondly the interface design which includes the overall style, typography and iconography. SMI Strategic Mission Interface There was quite a lot of hype prior to [...]


Car Game Interfaces – Bumper UI

Car Game Interfaces - Bumper UI

I recently stumbled on the topic of Car Game Interfaces, and two examples that particularly caught my eye were Blur and Split/Second. Both games use a ‘Bumper UI’, which was really attractive to me. Placing the UI at the rear bumper seems like such an obvious solution, especially considering that the field of vision in [...]


Europa Report – Space UI breakdown

Europa Report - Space UI breakdown

The Europa Report UI was a challenge in designing for realism. According to Perception, the studio behind the UI and screen design, director Sebastian Cordero’s emphasis was to portray a scientifically accurate vision of the future. Therefore the UI designs had to be rooted in a believable reality. From the looks of the finished designs, [...]


Watchdogs – Hacking UI

Watchdogs - Hacking UI

Watchdogs is a really interesting game about a vigilante who uses hacking as a weapon. As the Creative Director Jonathan Morin mentions, the vigilante can potentially use anything within the city of Chicago to help his cause. So how do you visualize the act of hacking? Well the UI design is in a style that [...]