Design of ‘The Avengers’ – Interface designs and HUDs
Wow! The Avengers did not disappoint, it was the entertaining blockbuster it was anticipated to be. What’s more, it didn’t disappoint in the way of featuring a tonne of HUDs and GUIs, and elaborating on what we loved about IRON MAN 1 & 2 thanks to the team at Cantina Creative! IRON MAN HUD Check [...]
Halo 4: Forward Unto Dawn opener – data spheres and holograms
This Halo 4 opener is for the live action web series called Forward Unto Dawn. It features lots of crisp, detailed, cinematic shots characteristic of German Design/VFX studio Polynoid. I really like the occasional shots of the ship’s blinking screens, they do a great job of showing that the desolate ship still has some life [...]
Surviving The Future – Data visualisation by Tendril
This is a montage of shots from a documentary by Tendril that deals with the changing world and the advancement of technology. It’s very short but if you’re quick you can catch some neat examples of data visualisation. It mostly consists of scanning, medical and tracking data. What’s interesting is that there’s some clips showing [...]
Total Recall – UI Design
Here’s a highlight reel of the UI work from the 2012 remake of Total Recall, by the amazingly talented Ash Thorp. There’s quite a good range of HUDs and GUIs in Total Recall. In the clip you will see HUDs, hologram displays, scanners, maps, vehicle UI, and other touch UIs on a range of surfaces. [...]
First Data Bank – Data visualisation by Stardust
Here’s another excellent example of data visualisation by the talented guys at Stardust. This 60 second spot follows a series of medical scenarios where data visualisations reveal elegantly alongside the live action. I love the depth of field and the different planes that the readouts appear from. I also really like the detailed animations and how [...]
The Matrix Reloaded – UI Design
The Matrix Reloaded explores some interfaces that exist outside the Matrix. They are only short scenes but I think it’s worth posting because the design style of the UI is so unique. The video attached features the UI from the control room to Zion and small clips showing some holograms. But the emphasis is really [...]
Rise of the Planet of the Apes: Screen Design
I didn’t expect Rise of the Planet of the Apes to feature much UI design (and it didn’t), but it did have some interesting screen designs that focus on medical and presentation graphics. I liked the colourful brain diagrams and the animation of the big eye diagram as it slides in behind James Franco. Thanks [...]
Instrument UX Reel
We don’t usually post showreels here, but here’s one that focuses purely on UX projects! It’s from Instrument, the guys behind the Nike IdNation spot. I’m excited to know that there are studios out there who have enough work and put enough emphasis in UX design to warrant a reel dedicated to it! On top [...]
UI Design in Sunshine
So this is officially the first post of 2012! The story of Sunshine is centered around a group of scientists, set in a spaceship heading towards the sun. What’s great is that this scenario has been carefully considered in the UI design. Since the interfaces have such a specific audience, who are highly intelligent experts in [...]
UI Design – Ghost in the shell 2
Ghost in the Shell 2 is the first anime film we’ve featured, but will most likely not be the last. In terms of HUDs and GUIs, anime is an excellent source for two reasons. Firstly, because they often explore themes about the future and secondly because along with industrial/vehicle design, the interface designs tend to [...]
Interface Design of Final Fantasy
There are so many great examples of UI design in Final Fantasy – The Spirits Within and they encapsulate a wide range of interfaces including holographic diagrams, medical instruments, military maps and HUDS. I was so impressed by the quality and detail that went into the interface designs. Everything seems to be so well thought [...]
Star Trek – UI Design
I can’t really say I’m a Star Trek fan (I prefer Star Wars myself), but I was pleasantly surprised by this movie, which also happened to feature some nice interface designs. Most of them appear as either screen displays in the ships or touchscreen devices, with the exception of one short clip featuring Eric Bana [...]
UI design in 007 – Quantum of Solace
The UI design in 007 – Quantum of Solace is beautiful and well worth highlighting. MK12 who were responsible for the UI design, created a wonderful graphic style but the magic is really in the animation. A lot of love has been put into the way the interface elements move with interaction, like how there’s [...]
Under Armour Julio Jones – Data Visualisation
Following on from Showcase #2, here’s another nice example of data visualisation by Shilo for Under Armour. It features a range of data graphics with a sports specific feel. I kind of like the colour scheme they used, mostly because it probably wouldn’t have been my first choice given the colour of the surroundings, but [...]
TRON Legacy UI
What a cool movie Tron was, the art direction of the film was amazing. I really loved the design style used throughout the film, it was very minimalist and used a lot of angled lines, geometry and neon-style glows against a dark setting that really make shapes pop out. I also like the hexagon motif [...]
Showcase 2 – Data visualisation
Information is all around us in everything we do, we’re surrounded by endless amounts of numbers, angles, calculations and measurements. For Showcase 2 we’ve collected examples of how designers have attempted to visualise this data. Some have approached this in the way of infographics and others from more of a conceptual angle. Be sure to [...]
Showcase 1 – Gestural interaction in commercials
This is the first of our ‘Showcase’ posts. Each edition will showcase a handful of references relating to a particular area of interface design inspiration. This Showcase features examples of gestural interaction in commercials. Most of these references are not interfaces as such, but explores the manipulation of graphics in a physical space. These examples [...]