Huds & Guis

Posts Tagged ‘film’

Guardians of the Galaxy UI Design – Territory Studio

Guardians of the Galaxy UI Design - Territory Studio

I just recently watched Guardians of the Galaxy and I really enjoyed it, quite unexpected and a lot of fun. Afterwards, I was really wanting to look at the UI close up. Luckily for us Territory Studio have compiled a UI montage of their recent work on the project along with lots of detailed images […]

Pacific Rim – Holographic UIs

Pacific Rim - Holographic UIs

I’ve been wanting to post up some work from Pacific Rim for a while now. There’s quite a lot of UI design throughout the film and it’s worth having a look at. Here’s a montage of some of the UI work from Hybride. The montage includes lots of holographic UIs, most of which feature inside […]

Her – Invisible Technology

Her - Invisible Technology

I really enjoyed this film, not only from a pure cinema experience but also from a UI and technology point of view. I came across some really interesting terms when reading articles about Spike Jonze’s approach. Terms like ‘slight future’, ‘invisible technology’, ‘people-centric technology’, ‘undesigning’ all give you an idea of the future portrayed in […]

Captain America: The Winter Soldier UI

Captain America: The Winter Soldier UI

Here’s the latest case study from Perception, this time for Captain America: The Winter Soldier. The work centres on a car chase sequence in which the film relies heavily on the HUDs and GUIs to help explain what’s happening. Most of the work appears on the in-car HUD, and features threat detection, diagnostics, communications, and […]

Cisma: Criolo “Duas de Cinco”

Cisma: Criolo “Duas de Cinco”

Continuing our exploration of work from around the globe, this latest one is from Brazil. It’s a short film by Denis Cisma and depicts a future set in São Paulo. This has a completely different flavour than our previous post from Korea. The film shows glimpses of holographic devices, drones, 3D printed weapons, projected keyboards […]

Ender’s Game – UI Breakdown

Ender's Game - UI Breakdown

The super talented Jayse Hansen has just uploaded breakdowns of the UI from Ender’s Game! He’s included insightful descriptions of different parts of the project and has also included animated sequences to geek out on. This project is an example of great UI design complimented with great animation. I’m really glad that Jayse has isolated […]

Robocop (2014) – UI Design

Robocop (2014) - UI Design

Perception have just released a case study of their recent UI work on Robocop. Perception do a great job at showcasing their work. We previously posted a link to their work on Europa Report, which was just as good. There’s explanations of the project as well as heaps of alternate designs and concept designs, which […]

Ender’s Game – UI Design

Ender's Game - UI Design

The incredibly talented Ash Thorp has updated his site with some of his recent UI work on Enders Game. There, you will find a large collection of various stills from the film and from development. It is an excellent opportunity to analyse and appreciate the detail that went across a variety of different applications. When […]

After Earth GFX Reel

After Earth GFX Reel

Here’s a GFX reel of some of the UI work done on After Earth. It’s an interesting experience seeing montage reels like this as it displays the visuals without the original sound or voice over. In doing so you can concentrate on the movement of the elements and rely on them solely to demonstrate their […]

Star Trek Into Darkness – Touch interface & HUD

Star Trek Into Darkness -  Touch interface & HUD

I was really looking forward to seeing the UI in Star Trek Into Darkness, after seeing the first movie. Oooii, the studio behind all the UI, did a great job and carried on the look from the first film. Here’s a link to the previous UI work from the first film. For me, there were […]

Europa Report – Space UI breakdown

Europa Report - Space UI breakdown

The Europa Report UI was a challenge in designing for realism. According to Perception, the studio behind the UI and screen design, director Sebastian Cordero’s emphasis was to portray a scientifically accurate vision of the future. Therefore the UI designs had to be rooted in a believable reality. From the looks of the finished designs, […]

Dr Easy – machine vision

Dr Easy - machine vision

password: cantor This is an unusual clip, it’s a faux research clip from ‘Monad Life Science’, and it’s part of the marketing campaign for Shynola’s film Dr Easy. I love this kind of extra content, it’s a nice way of providing a back story and builds on the world of the film, making it more […]

IRON MAN 3 : HUD + GFX Process reel

IRON MAN 3 : HUD + GFX Process reel

The guys at Cantina Creative have been busy! Here’s a process montage of the HUDs from Iron Man 3, which gives you a closer look into the detail of the designs as well as an insider’s look of how they were developed. There were a lot of new things featured in this latest installment of […]

Design of ‘The Avengers’ – Interface designs and HUDs

Design of 'The Avengers' - Interface designs and HUDs

Wow! The Avengers did not disappoint, it was the entertaining blockbuster it was anticipated to be. What’s more, it didn’t disappoint in the way of featuring a tonne of HUDs and GUIs, and elaborating on what we loved about IRON MAN 1 & 2 thanks to the team at Cantina Creative! IRON MAN HUD Check […]

Oblivion – Interface Design

Oblivion - Interface Design

You guys are in for a treat! GMUNK has generously compiled a montage of all the awesome UI elements from Oblivion! We’ve also got a link to a featurette with director Joseph Kosinski, GMUNK and DLEW talking about the design in the film. The things I love about the UI design in Oblivion… The consistent […]

Halo 4: Forward Unto Dawn opener – data spheres and holograms

Halo 4: Forward Unto Dawn opener - data spheres and holograms

This Halo 4 opener is for the live action web series called Forward Unto Dawn. It features lots of crisp, detailed, cinematic shots characteristic of German Design/VFX studio Polynoid. I really like the occasional shots of the ship’s blinking screens, they do a great job of showing that the desolate ship still has some life […]

Plurality – a Sci-Fi short by Dennis Liu

Plurality - a Sci-Fi short by Dennis Liu

Plurality is a Sci-Fi short by director Dennis Liu, which explores a world where everyone’s DNA is plugged into a single information grid set in New York City 2023. Not only is the story easy to watch and compelling, it features a lot of nice UI goodies. The production quality of this film is quite […]

Battleship UI by Prologue

Battleship UI by Prologue

Here’s a treat for FUI fans! A compilation of the UI design work from Battleship by the talented guys at Prologue. The montage is predominantly made up of military screen designs and alien scanners and HUDs. My favourite screens are at 1:23, which show a glimpse of some interesting old-school looking schematics. Be sure to […]

Total Recall – UI Design

Total Recall - UI Design

Here’s a highlight reel of the UI work from the 2012 remake of Total Recall, by the amazingly talented Ash Thorp. There’s quite a good range of HUDs and GUIs in Total Recall. In the clip you will see HUDs, hologram displays, scanners, maps, vehicle UI, and other touch UIs on a range of surfaces. […]

The Matrix Reloaded – UI Design

The Matrix Reloaded - UI Design

The Matrix Reloaded explores some interfaces that exist outside the Matrix. They are only short scenes but I think it’s worth posting because the design style of the UI is so unique. The video attached features the UI from the control room to Zion and small clips showing some holograms. But the emphasis is really […]

UI Design in Sunshine

UI Design in Sunshine

So this is officially the first post of 2012! The story of Sunshine is centered around a group of scientists, set in a spaceship heading towards the sun. What’s great is that this scenario has been carefully considered in the UI design. Since the interfaces have such a specific audience, who are highly intelligent experts in […]

UI Design – Ghost in the shell 2

UI Design - Ghost in the shell 2

Ghost in the Shell 2 is the first anime film we’ve featured, but will most likely not be the last. In terms of HUDs and GUIs, anime is an excellent source for two reasons. Firstly, because they often explore themes about the future and secondly because along with industrial/vehicle design, the interface designs tend to […]

Star Trek – UI Design

Star Trek - UI Design

I can’t really say I’m a Star Trek fan (I prefer Star Wars myself), but I was pleasantly surprised by this movie, which also happened to feature some nice interface designs. Most of them appear as either screen displays in the ships or touchscreen devices, with the exception of one short clip featuring Eric Bana […]

UI design in 007 – Quantum of Solace

UI design in 007 - Quantum of Solace

The UI design in 007 – Quantum of Solace is beautiful and well worth highlighting. MK12 who were responsible for the UI design, created a wonderful graphic style but the magic is really in the animation. A lot of love has been put into the way the interface elements move with interaction, like how there’s […]