Huds & Guis

Posts Tagged ‘holographic’

Guardians of the Galaxy UI Design – Territory Studio

Guardians of the Galaxy UI Design - Territory Studio

I just recently watched Guardians of the Galaxy and I really enjoyed it, quite unexpected and a lot of fun. Afterwards, I was really wanting to look at the UI close up. Luckily for us Territory Studio have compiled a UI montage of their recent work on the project along with lots of detailed images […]

Pacific Rim – Holographic UIs

Pacific Rim - Holographic UIs

I’ve been wanting to post up some work from Pacific Rim for a while now. There’s quite a lot of UI design throughout the film and it’s worth having a look at. Here’s a montage of some of the UI work from Hybride. The montage includes lots of holographic UIs, most of which feature inside […]

Her – Invisible Technology

Her - Invisible Technology

I really enjoyed this film, not only from a pure cinema experience but also from a UI and technology point of view. I came across some really interesting terms when reading articles about Spike Jonze’s approach. Terms like ‘slight future’, ‘invisible technology’, ‘people-centric technology’, ‘undesigning’ all give you an idea of the future portrayed in […]

Shake Your Body – Pepsi Taiwan

Shake Your Body - Pepsi Taiwan

Here’s a clip from Taiwan, it’s music video called ‘Shake your body’ for Pepsi. In an attempt to describe it, it’s kind of like Asian popstars meets Tron stadium meets Dance Central meets Pacifim Rim meets the World Cup. It’s all a bit of fun and Taipei based production company Grass Jelly did an amazing […]

Cisma: Criolo “Duas de Cinco”

Cisma: Criolo “Duas de Cinco”

Continuing our exploration of work from around the globe, this latest one is from Brazil. It’s a short film by Denis Cisma and depicts a future set in São Paulo. This has a completely different flavour than our previous post from Korea. The film shows glimpses of holographic devices, drones, 3D printed weapons, projected keyboards […]

2NE1 Come Back Home music video

2NE1 Come Back Home music video

I’ve been wanting to explore more work coming from different places around the globe. Fortunately, I recently stumbled on this Korean music video by K-POP band 2NE1, which features holographic interfaces and a see-through touch screen. The production quality of the clip itself is impressive and the execution of the UI effects is very tight. […]

Ender’s Game – UI Breakdown

Ender's Game - UI Breakdown

The super talented Jayse Hansen has just uploaded breakdowns of the UI from Ender’s Game! He’s included insightful descriptions of different parts of the project and has also included animated sequences to geek out on. This project is an example of great UI design complimented with great animation. I’m really glad that Jayse has isolated […]

Star Citizen – Developing the HUD

Star Citizen - Developing the HUD

Star citizen is a crowd funded space simulator from the creator of Wing Commander, Chris Roberts. It looks like a really cool project, and reminds me of an experience similar to Star Wars KOTOR where you get to navigate through space and travel to different planets. Cloud Imperium Games, the game’s developer, have released a […]

Ender’s Game – UI Design

Ender's Game - UI Design

The incredibly talented Ash Thorp has updated his site with some of his recent UI work on Enders Game. There, you will find a large collection of various stills from the film and from development. It is an excellent opportunity to analyse and appreciate the detail that went across a variety of different applications. When […]

After Earth GFX Reel

After Earth GFX Reel

Here’s a GFX reel of some of the UI work done on After Earth. It’s an interesting experience seeing montage reels like this as it displays the visuals without the original sound or voice over. In doing so you can concentrate on the movement of the elements and rely on them solely to demonstrate their […]

Continuum Season 2 – Visual Effects Reel

Continuum Season 2 - Visual Effects Reel

Here’s a great visual effects reel by Artifex Studios showcasing their work for Continuum season 2. *Warning there may be a few spoilers for those who haven’t seen season 2 yet. As you’d expect, season 2 showcases a bunch of cool new technology. Along with some impressive shots transforming Vancouver into a futuristic city are […]

Splinter Cell Blacklist – Interface Design

Splinter Cell Blacklist - Interface Design

It’s worth mentioning some of the interesting features in Splinter Cell Blacklist’s game interface. Firstly the Strategic Mission Interface or SMI, which acts as the main menu for the game. Secondly the interface design which includes the overall style, typography and iconography. SMI Strategic Mission Interface There was quite a lot of hype prior to […]

Car Game Interfaces – Bumper UI

Car Game Interfaces - Bumper UI

I recently stumbled on the topic of Car Game Interfaces, and two examples that particularly caught my eye were Blur and Split/Second. Both games use a ‘Bumper UI’, which was really attractive to me. Placing the UI at the rear bumper seems like such an obvious solution, especially considering that the field of vision in […]

Tom Clancy’s The Division – Interface Design

Tom Clancy's The Division - Interface Design

I can’t tell you how excited I get when I come across cool UI in games. Not only do you get to see the interface in action, but often you get to interact with them. The latest thing that’s got my heart pumping was the trailer to Tom Clancy’s The Division. Here’s a breakdown of […]

IRON MAN 3 : HUD + GFX Process reel

IRON MAN 3 : HUD + GFX Process reel

The guys at Cantina Creative have been busy! Here’s a process montage of the HUDs from Iron Man 3, which gives you a closer look into the detail of the designs as well as an insider’s look of how they were developed. There were a lot of new things featured in this latest installment of […]

Design of ‘The Avengers’ – Interface designs and HUDs

Design of 'The Avengers' - Interface designs and HUDs

Wow! The Avengers did not disappoint, it was the entertaining blockbuster it was anticipated to be. What’s more, it didn’t disappoint in the way of featuring a tonne of HUDs and GUIs, and elaborating on what we loved about IRON MAN 1 & 2 thanks to the team at Cantina Creative! IRON MAN HUD Check […]

Continuum – Sci Fi interfaces

Continuum - Sci Fi interfaces

Continuum is a Canadian sci-fi series about time travel and features everything from implanted HUDs, hologram phones, weapons and vehicles to suit interfaces. It looks like the design team had a bit of fun with the interface elements and imagining how these futuristic devices would appear and function. The style is consistent, maybe because the […]

Halo 4: Forward Unto Dawn opener – data spheres and holograms

Halo 4: Forward Unto Dawn opener - data spheres and holograms

This Halo 4 opener is for the live action web series called Forward Unto Dawn. It features lots of crisp, detailed, cinematic shots characteristic of German Design/VFX studio Polynoid. I really like the occasional shots of the ship’s blinking screens, they do a great job of showing that the desolate ship still has some life […]

Justice – New Lands Retro UI

Justice - New Lands Retro UI

I was hesitant about posting this one, but I’m just a sucker for retro interfaces or anything that makes me nostalgic. This clip for electronic music duo Justice, certainly does that from a visual sense. The whole clip looks like a 70s or 80s sci-fi film, full of gadgets, action and a bit of cheese. […]

Surviving The Future – Data visualisation by Tendril

Surviving The Future - Data visualisation by Tendril

This is a montage of shots from a documentary by Tendril that deals with the changing world and the advancement of technology. It’s very short but if you’re quick you can catch some neat examples of data visualisation. It mostly consists of scanning, medical and tracking data. What’s interesting is that there’s some clips showing […]

Dead Space 2 – Diegetic Interface Design

Dead Space 2 - Diegetic Interface Design

Dead space 2 features a range of great UI references, from the in-game interfaces to the menu screens. But what’s interesting about the Dead Space 2 UI is that it uses a fully diegetic interface. Which is basically the description of an interface that is shared by both the user and the in-game character. The […]

Total Recall – UI Design

Total Recall - UI Design

Here’s a highlight reel of the UI work from the 2012 remake of Total Recall, by the amazingly talented Ash Thorp. There’s quite a good range of HUDs and GUIs in Total Recall. In the clip you will see HUDs, hologram displays, scanners, maps, vehicle UI, and other touch UIs on a range of surfaces. […]

Shilo: Zazzle spot

Shilo: Zazzle spot

Here’s a short spot for Zazzle by the talented guys at Shilo. We’re seeing a lot of GUIs featuring in mograph spots lately, mostly because digital interfaces have become such a big part of our lives. This is a really good example of making an interface look fun. It features some smooth transitions and the […]

The Matrix Reloaded – UI Design

The Matrix Reloaded - UI Design

The Matrix Reloaded explores some interfaces that exist outside the Matrix. They are only short scenes but I think it’s worth posting because the design style of the UI is so unique. The video attached features the UI from the control room to Zion and small clips showing some holograms. But the emphasis is really […]