Design of ‘The Avengers’ – Interface designs and HUDs
Wow! The Avengers did not disappoint, it was the entertaining blockbuster it was anticipated to be. What’s more, it didn’t disappoint in the way of featuring a tonne of HUDs and GUIs, and elaborating on what we loved about IRON MAN 1 & 2 thanks to the team at Cantina Creative! IRON MAN HUD Check [...]
Continuum – Sci Fi interfaces
Continuum is a Canadian sci-fi series about time travel and features everything from implanted HUDs, hologram phones, weapons and vehicles to suit interfaces. It looks like the design team had a bit of fun with the interface elements and imagining how these futuristic devices would appear and function. The style is consistent, maybe because the [...]
Halo 4: Forward Unto Dawn opener – data spheres and holograms
This Halo 4 opener is for the live action web series called Forward Unto Dawn. It features lots of crisp, detailed, cinematic shots characteristic of German Design/VFX studio Polynoid. I really like the occasional shots of the ship’s blinking screens, they do a great job of showing that the desolate ship still has some life [...]
Justice – New Lands Retro UI
I was hesitant about posting this one, but I’m just a sucker for retro interfaces or anything that makes me nostalgic. This clip for electronic music duo Justice, certainly does that from a visual sense. The whole clip looks like a 70s or 80s sci-fi film, full of gadgets, action and a bit of cheese. [...]
Surviving The Future – Data visualisation by Tendril
This is a montage of shots from a documentary by Tendril that deals with the changing world and the advancement of technology. It’s very short but if you’re quick you can catch some neat examples of data visualisation. It mostly consists of scanning, medical and tracking data. What’s interesting is that there’s some clips showing [...]
Dead Space 2 – Diegetic Interface Design
Dead space 2 features a range of great UI references, from the in-game interfaces to the menu screens. But what’s interesting about the Dead Space 2 UI is that it uses a fully diegetic interface. Which is basically the description of an interface that is shared by both the user and the in-game character. The [...]
Total Recall – UI Design
Here’s a highlight reel of the UI work from the 2012 remake of Total Recall, by the amazingly talented Ash Thorp. There’s quite a good range of HUDs and GUIs in Total Recall. In the clip you will see HUDs, hologram displays, scanners, maps, vehicle UI, and other touch UIs on a range of surfaces. [...]
Shilo: Zazzle spot
Here’s a short spot for Zazzle by the talented guys at Shilo. We’re seeing a lot of GUIs featuring in mograph spots lately, mostly because digital interfaces have become such a big part of our lives. This is a really good example of making an interface look fun. It features some smooth transitions and the [...]
The Matrix Reloaded – UI Design
The Matrix Reloaded explores some interfaces that exist outside the Matrix. They are only short scenes but I think it’s worth posting because the design style of the UI is so unique. The video attached features the UI from the control room to Zion and small clips showing some holograms. But the emphasis is really [...]
Holographic UI – Swedish House Mafia & Absolute (Greyhound)
Here’s a commercial/music video featuring Swedish House Mafia for Absolute Vodka. The video shows the three DJs using holographic UIs to control robotic greyhounds in a race. It hints early on, at how the UI captures movements and how the greyhounds respond accordingly, but that’s as deep as it goes. This video is more about [...]
Microsoft’s Productivity Future Vision
Here is Microsoft’s latest future vision video focusing on productivity. Not quite as groundbreaking as the original installment but there’s still a lot of interesting ideas in here. The key theme in the video is connectivity and the communication between various devices. Unfortunately with a few of the examples the design is aesthetically pleasing but [...]
UI Design – Ghost in the shell 2
Ghost in the Shell 2 is the first anime film we’ve featured, but will most likely not be the last. In terms of HUDs and GUIs, anime is an excellent source for two reasons. Firstly, because they often explore themes about the future and secondly because along with industrial/vehicle design, the interface designs tend to [...]
UI Design in Serenity
There’s quite a lot of UI elements in Serenity and they all help paint a detailed picture of this fantasy world the movie is set in. There’s everything from cockpit interfaces, holograms to communication devices. Strangely, one thing that really stood out for me was actually the gravestones, which displayed holograms of the person deceased. [...]
Interface Design of Final Fantasy
There are so many great examples of UI design in Final Fantasy – The Spirits Within and they encapsulate a wide range of interfaces including holographic diagrams, medical instruments, military maps and HUDS. I was so impressed by the quality and detail that went into the interface designs. Everything seems to be so well thought [...]
NIKE Jumpman – D3
Nike’s latest campaign for Michael Jordan’s Jumpman 23 brand features Dwyane Wade as secret agent D3 in a series of short commercials. As with most secret agents, D3 comes with a suite of high tech gadgets, sky diving, car chases and lasers. The UI highlights would definitely be D3′s visor HUD and his sidekick’s tablet. [...]
The Archiver – UI
The Archiver is an impressive short film by Thomas Obrecht, Guillaume Berthoumieu and Marc Menneglier from French 3D school ArtFX. It is beautifully crafted and features lots of interesting moments. I really love the art direction of the film, which is wonderfully detailed and cinematic. The UI elements were a nice surprise and works well [...]
Star Trek – UI Design
I can’t really say I’m a Star Trek fan (I prefer Star Wars myself), but I was pleasantly surprised by this movie, which also happened to feature some nice interface designs. Most of them appear as either screen displays in the ships or touchscreen devices, with the exception of one short clip featuring Eric Bana [...]
G.I.Joe Rise of the Cobra – UI Design
G.I.Joe Rise of the Cobra features a nice collection hi-tech gadgets and displays. There’s everything from handheld tablets, scanners, HUDs, targeting systems and holograms. The HUDs and GUIs in the film definitely has its own style, with a colour palette of bright colours like red, yellow, orange, cyan and green. It’s also not as data [...]
Under Armour Julio Jones – Data Visualisation
Following on from Showcase #2, here’s another nice example of data visualisation by Shilo for Under Armour. It features a range of data graphics with a sports specific feel. I kind of like the colour scheme they used, mostly because it probably wouldn’t have been my first choice given the colour of the surroundings, but [...]
TRON Legacy UI
What a cool movie Tron was, the art direction of the film was amazing. I really loved the design style used throughout the film, it was very minimalist and used a lot of angled lines, geometry and neon-style glows against a dark setting that really make shapes pop out. I also like the hexagon motif [...]
Iron Man HUD part 3 – Behind the scenes
Here is an absolute gold mine of the coolest and most visually stimulating collection of interface design tests and process work from Iron Man 2. This is a real treat, thanks to the incredibly talented guys at Prologue. It’s amazing to see how much work went into the development of the designs. There’s far too [...]
Iron Man HUD part 2
The first Iron Man would have been a hard act to follow, but the team behind Iron Man 2 have done a stellar job with the design in the film. As with the first film, it is rich with beautifully designed huds, surface interfaces, interactive holograms and is full of cool ideas. It was great [...]
Showcase 1 – Gestural interaction in commercials
This is the first of our ‘Showcase’ posts. Each edition will showcase a handful of references relating to a particular area of interface design inspiration. This Showcase features examples of gestural interaction in commercials. Most of these references are not interfaces as such, but explores the manipulation of graphics in a physical space. These examples [...]
Iron Man HUD part 1
I’d imagine it’d be a dream come true for some designers, to be tasked with designing the HUDs and GUIs for Iron Man. Apart from the fact that Iron Man is one of the most iconic characters in the Marvel universe, his suit is supposed to house the most advanced technology imaginable. The Front and [...]