Huds & Guis

Posts Tagged ‘wayfinding’

GM ELMIRAJ Concept car UI

GM ELMIRAJ Concept car UI

It’s really cool to see car companies experimenting with ways to incorporate current technologies into a car’s dashboard and interface. I’ve come across concepts involving touch screens, smart phone integration, voice activation and even HUDs. However, at this point I have yet to see something totally groundbreaking released into the market. Here’s a cool example […]


Star Trek Into Darkness – Touch interface & HUD

Star Trek Into Darkness -  Touch interface & HUD

I was really looking forward to seeing the UI in Star Trek Into Darkness, after seeing the first movie. Oooii, the studio behind all the UI, did a great job and carried on the look from the first film. Here’s a link to the previous UI work from the first film. For me, there were […]


Splinter Cell Blacklist – Interface Design

Splinter Cell Blacklist - Interface Design

It’s worth mentioning some of the interesting features in Splinter Cell Blacklist’s game interface. Firstly the Strategic Mission Interface or SMI, which acts as the main menu for the game. Secondly the interface design which includes the overall style, typography and iconography. SMI Strategic Mission Interface There was quite a lot of hype prior to […]


Tom Clancy’s The Division – Interface Design

Tom Clancy's The Division - Interface Design

I can’t tell you how excited I get when I come across cool UI in games. Not only do you get to see the interface in action, but often you get to interact with them. The latest thing that’s got my heart pumping was the trailer to Tom Clancy’s The Division. Here’s a breakdown of […]


The future of firefighting – C Thru Smoke Helmet HUD

The future of firefighting - C Thru Smoke Helmet HUD

The C Thru Smoke Helmet is the regular fire fighters helmet re-imagined by Swedish designer Omer Haciomeroglu. I’m very excited to see a Heads-up Display applied to a practical, everyday situation. The helmet basically solves numerous obstacles that often arises in a fire rescue such as low to almost no visibility in highly dense smoke, […]


Dead Space 2 – Diegetic Interface Design

Dead Space 2 - Diegetic Interface Design

Dead space 2 features a range of great UI references, from the in-game interfaces to the menu screens. But what’s interesting about the Dead Space 2 UI is that it uses a fully diegetic interface. Which is basically the description of an interface that is shared by both the user and the in-game character. The […]