Huds & Guis

2NE1 Come Back Home music video

I’ve been wanting to explore more work coming from different places around the globe. Fortunately, I recently stumbled on this Korean music video by K-POP band 2NE1, which features holographic interfaces and a see-through touch screen.

The production quality of the clip itself is impressive and the execution of the UI effects is very tight. I absolutely love the shade of pink/purple that they’ve used and how it compliments the grading and colour palette of the clip.

For the design itself they’ve opted for thin lines and a combo of circle, triangle and diamond shapes. In terms of animation, I love the circuitry inspired flourishes, as the earpiece connects to the visor projectors. They’ve also done a great job of separating the graphics on layers, and have done a nice job animating elements back and forth in Z-space.

This has been a good start but I look forward to finding more work from Korea, and Asia and sharing more here.

Unfortunately, I couldn’t track down the director and VFX company behind this work, so if anyone knows, flip me an email!

Check out Come Back Home by 2NE1

Wearables – Android Wear & Nymi

As expected smart wearable devices are going to be out in the market soon. Here are two examples: Google’s Android Wear and Bionym’s Nymi.

Google’s Android Wear
My initial impression is that this is basically a wristwatch version of an Android smart phone. It looks like it has all the features of a smart phone, but because it’s attached to your wrist and can be voice activated it can be relatively handsfree and therefore more handy? (sorry)

There doesn’t seem to be any game changing features, but that’s not a criticism. If a smart phone works better as a wristwatch, then why not? The best thing about this would probably be that it uses an open source SDK, so that developers can create new applications for it.

What I’m afraid of is that the future will turn out the way it was depicted in the film Her. I will be worried that people will be constantly talking, and not to each other. It would be terrible to hear people constantly talking to their devices on trains, in libraries and in public. But mostly I’m afraid of seeing hipsters dance cringingly when waiting in lines for things. Yuck!

Bionym’s Nymi
Nymi is slightly different, it’s not a content driven device but more of a way for digital devices to recognise you. It basically carries your profile, which can act as a personalised key for your car or hotel room, or allows you to never have to log into anything ever again. It carries your history and your passwords, so it can remember your preferences or can access your bank account.

Warning signs come up as soon as you mention passwords and access to bank accounts but apparently the Nymi is secure as it is calibrated to your heart beat or ‘cardiac rhythm.

I love the idea of not ever needing to log in to anything again and remembering multiple passwords. However, as soon as new technology is released that is linked to money, there will be hackers immediately trying to break into it.

Check it out and see what you think!

Watch the Android Wear clip
Read more about Android Wear

Watch the Nymi clip
Read more about Nymi

GM ELMIRAJ Concept car UI

It’s really cool to see car companies experimenting with ways to incorporate current technologies into a car’s dashboard and interface.

I’ve come across concepts involving touch screens, smart phone integration, voice activation and even HUDs. However, at this point I have yet to see something totally groundbreaking released into the market.

Here’s a cool example of a concept UI for the Cadillac Elmiraj by Autofuss. In it you see a digital dashboard and some experiments with overlaying graphics over the road itself.

I’ve mentioned before how difficult it must be to design for automotive and aviation applications. It’d be fair to assume that you could just reference racing car games but in reality it’s not that easy. There’s so much at stake if something goes wrong, and everything from the size of text or shade of colour can make a difference. I heard once that even changing the colour of a button on a bank’s website could potentially cost them millions. In this case it’s injury or loss of life.

Anyhow this is a great start, I’d love to see more of these types of projects, and it’s really promising to see that they’re happening.

Check it out!

Watch the GM Elmiraj Concept UI clip
Check out the full breakdown on GMUNK’s site.

Check out our previous Concept Car UI post
Check out our showcase on Retro car dashboards

Ender’s Game – UI Breakdown

The super talented Jayse Hansen has just uploaded breakdowns of the UI from Ender’s Game! He’s included insightful descriptions of different parts of the project and has also included animated sequences to geek out on.

This project is an example of great UI design complimented with great animation. I’m really glad that Jayse has isolated the animation sequences so you can fully appreciate what motion can give to a design. It’s an amazing result when both the design and the animation have been fully considered. It’s cool that he’s even included the hand over notes for the animation guides, which kept the UI consistent across the wider team.

I really love the animation of the Mess Hall scoreboards, the way they reveal on is so fluid and smooth. The text animation sequences are great too. But one of my favourite visuals must be the Command PitchLadder/HUD concept! It’s beautiful and mesmerising! The line work is so elegant and I love the different size dots that line up to form an ‘X’. I don’t know why but the combination of the design and the smooth easing is so appealing to me!

Ok, I’ll stop talking now, go check out the full breakdown page here.

Credits
Ash Thorp
Lead Graphics Designer
Jayse Hansen
Lead Motion Graphics Artist
Ryan Cashman
Motion Graphics Concept Animator
Navarro Parker
Motion Graphics Animator
Alasdair Willson
Motion Graphics Animator/Reel Title Animation
Paul Beaudry/G-creative
Lead Motion Graphics Artist
Franck Deron
Reel Edit
Matthew E Butler
Digital Domain VFX Supervisor
Gladys Tong
G-Creative Supervisor

Check out the Ender’s Game – UI Breakdown page

Want more?
See our previous Ender’s Game post
Check out Lorcan O’Shanahan’s Ender’s Game UI Reel
Watch the Ender’s Game Classroom Mograph sequence

Robocop (2014) – UI Design

Perception have just released a case study of their recent UI work on Robocop.

Perception do a great job at showcasing their work. We previously posted a link to their work on Europa Report, which was just as good. There’s explanations of the project as well as heaps of alternate designs and concept designs, which you wouldn’t normally see.

Their work on Robocop included amongst other things HUDs, touch screens and screen designs. The key elements to note are the targeting sequences and threat assessment shots, which are in a similar vain to Terminator Salvation and Battleship.

The Robocop HUD looks almost like a game HUD, with vitals and ammo/weapon readouts locked to the sides. It also looks like they haven’t retained the green LED look from the original and gone instead for a red and white colour palette with contemporary type to modernise the HUD along with the suit. Looking through the HUD makes you feel like you’re in a video game. Perhaps this was intended to help the audience empathise with the cyborg.

The highlight for me would be the environment scanning sequences. I love the look of the red beam that gets sent to the far end of the room (at about 00:23), that analyses the environment. It’s so luscious and organic, and sometimes the organic approaches feel more advanced than the overly technical.

What also stood out was the threat assessment shots, detailing the target’s vitals, and analyzing everything from fingerprints to retinal scans. What’s great is that you can see the robots physically scanning the database, so you can imagine being the target and seeing a blank look on the robot. It’d probably look a bit weird but you now know that it’s just taking time to process all the information. Interestingly, the EM 208, ED 209 robots predates Robocop, so perhaps this wait time was a clever way to make it look like an older version of the technology.

I also stumbled on this page ‘Experience Perception‘ which explains the company’s positioning and how they’ve geared their business towards ‘Future-tech for film’ and ‘Concept design for Next Gen UI’. It’s really interesting to see more company likes Perception and OOOii appear who specialise in UI for film, which proves that there’s really a market for this type of work now.

Check out Perception’s Robocop case study
Watch Perception’s Robocop UI montage
Experience Perception
OOOii

We’re back for 2014!

HUDS and GUIS is back!

Hope everyone had a nice break!

There’s already been a lot of great stuff in 2014, and it looks like there’s going to be some awesome HUDs and GUIs headed for the big screen and small screens later in the year.

Stay tuned as the first post of the year will be out soon! Good to be back :)