Spider-Man: Far From Home - FUI

Here’s a look at some FUI work for Spider-Man: Far From Home by Perception (Black Panther, Captain America: The Winter Soldier) and Territory Studio (Guardians of the Galaxy, Avengers: Age of Ultron). There are so many interfaces in the film and they are all superbly executed. A lot of the interfaces in this film were crucial to the story, and were presented in a way that added depth to the characters without being distracting or disruptive.

We’ll briefly touch on a few of the key UI in the film.

360 Holographic Projections

Used mainly for briefing scenarios, the design of these holographic projections effectively presented plot points in a way that didn’t obscure the actors faces, and really allowed the acting to shine.

AR Glasses

Tony Stark’s augmented reality glasses were well thought out and very believable. The use of voice activation along with a UI that was responsive to head movement made a lot of sense. I also liked that the UI was only visible to the wearer.

Screenshot-2019-12-17-at-10.25.03-2-1750x734.jpg

Mysterio UI

UI was a big part of Mysterio’s costume. I really loved the design of his outfit. It looked like a military prototype and the UI followed suit, using a ‘DOS green’ and a ‘debug mode’ kind of look.

I would consider Mysterio’s illusions as one of the film’s interfaces too, as it’s controlled by an operator running a program that delivers the holograms through drones.

I love the scene where Jake Gyllenhaal asks the operator to rewind the hologram, particularly when it’s paused on the lightning. The concept makes you feel like you’re moving in a full CG environment, which is essentially a high resolution AR experience without the use of a screen. This is an incredibly inspiring concept.

There’s also a scene in the film where Spider-Man is trapped in Mysterio’s illusion and when he tries to punch him, he hits a concrete wall instead. As someone who works in VR, this is incredibly relatable. It’s so easy to lose track of your environment when you’re immersed in another reality, so I can imagine what it would feel like to be trapped in Mysterio’s illusion. It’s the attention to little details like that, which really elevate the concepts, whilst at the same time working really well for the story and spectacle.

Image gallery - Perception

Image gallery - Territory studio

There’s a lot work here to be inspired by, but that’s not all. Check out the individual projects pages on each of the studios’ sites for more in depth behind the scenes shots!

Check out Perception’s project breakdown here.

Check out Territory Studio’s project breakdown here.