End of year round up 2015
Again the end of another year has crept upon us. This has been an incredibly busy year and we've seen a lot of amazing HUDs and GUIs.
Looking back on this year's posts, there's been a good mix of games, films, practical applications, and future visions. There has also been a good number of short films too, which is encouraging to see.
Here's the recap of the posts from 2015, starting with the last post.
SPECTRE - 007 UI by Rushes
Furious 7 by Cantina Creative
Sid Meier's Civilization Beyond Earth
LG OLED - Future Vision
Retro UI - Decrypt by Peter Clark
Grey Goo - Sci-Fi interfaces
Halo 5 - Guardians Cinematic UI
The Martian - UI design
The Grays by Henry Hobson - HUD design
Miles - Proof-of-concept short film
Tom Clancy's Ghost Recon Phantoms UI
E3 2015 - HUDs and GUIs
Google Project Soli - Micro-movement gestural UI
Destiny UI
Avengers: Age of Ultron UI by Territory Studios
The Prototype Trailer: Machine vision HUD
Halo: Nightfall
Call of Duty - Advanced Warfare
Showcase 6 - VR
Microsoft's Productivity Future Vision 2015
Jupiter Ascending UI Reel by Territory Studio
I wish everyone a safe and happy holiday season. I know I'm looking forward to a bit of a break, and we'll be back re-energised for the new year!
Thanks to everyone who's supported HUDs and GUIs over the years, thanks to all the creators, the contributors and all the readers, this site would be nothing without you all.
See you next year!
Jono Yuen from HUDs and GUIs